New Update: Added a Three New Macros
Health Regeneration
Description: A macro that gradually regenerates a player's health over time until it reaches a specified maximum value.
Input:
currentHealth
: The player's current health.maxHealth
: The player's maximum health.regenRate
: The amount of health to regenerate per second.
Output:
- The player's updated health value.
Cooldown Timer
Description: A macro that implements a cooldown timer for abilities or actions. Once an ability is used, it cannot be used again until the cooldown period has elapsed.
Input:
ability
: The ability or action to be placed on cooldown.cooldownTime
: The duration of the cooldown period in seconds.
PriorityQueueSelector
Description: The PriorityQueueSelector
macro takes a list of items, each associated with a priority level, and outputs the highest-priority item. If multiple items share the highest priority, the function randomly selects one of them.
Input:
items
: A list of items to be selected from.priorities
: A list of priorities corresponding to each item in theitems
list. Higher values indicate higher priority.
Output:
- The highest-priority item, selected randomly if there are ties.
Files
ForeverFunctions.zip 283 kB
15 days ago
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Blueprints Forever: An Expanding Collection
Unleashing Unlimited Creativity with Unreal Engine
Status | Released |
Category | Assets |
Author | Saotekin |
Tags | blueprints, coding-resources, development-kit, game-assets, game-development, game-programming, ue5, Unreal Engine, unreal-engine-blueprints, useful |
More posts
- Exciting New Update: More Macros and Functions Added!7 days ago
- New Update! Some more macros and functions were added12 days ago
- New Macro Added: Chance Selector15 days ago
- Devlog Update: Kit Enhancements17 days ago
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