Blueprints Forever: An Expanding Collection
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Devlog
- November 14, 2024 by Saotekin#Macros, #Functions, #UE5, #Unreal Engine, #Kit, #Blueprints Forever, #Inputs, #Easy, #New, #Devlog, #New UpdateNew Macros! Score Counter : Track and update the scores effortlessly with the Score Counter macro. This feature allows you to input and adjust scores in real-time, ensuring you never lose track of you... Continue reading
- November 09, 2024 by Saotekin#Macros, #Unreal Engine, #UE5, #Functions, #Easy, #Useful, #Game Engine, #Code, #Nodes, #New UpdateAdded some cool macros, including those for respawn logic, clock logic, and stamina logic. Also added functions for time conversion, such as converting total seconds into minutes, seconds, and hours... Continue reading
- November 06, 2024 by Saotekin#Health Regeration, #UE5, #Unreal engine 5, #Helpful Functions, #Helpful Macros, #Cool, #Forever Pack, #Easy to useHealth Regeneration Description: A macro that gradually regenerates a player's health over time until it reaches a specified maximum value. Input: currentHealth : The player's current health. maxHealt... Continue reading
- November 06, 2024 by Saotekin#Chance Selector, #New Macro, #Blueprint Kit, #Handy, #Unreal Engine, #UE, #New Update, #DevlogChanceSelector The ChanceSelector function takes a mapping of items with their associated probabilities and outputs a randomly selected item based on these probabilities. Input: mapping : A dictionary... Continue reading
- November 04, 2024 by Saotekin#Unreal Engine, #Game Development, #Blueprints, #Game Design, #Game Assets, #Unreal Engine Blueprints, #Development Kit, #Coding Resources, #Game ProgrammingWe've updated the kit and added detailed descriptions for each node. Check out the enhancements below: Helpful Macros DynamicDelay: A feature-packed delay macro that allows pausing, looping, breaking,... Continue reading