Blueprints Forever: An Expanding Collection
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Devlog
- December 14, 2024 by Saotekin1#UE5, #UnrealEngine, #Blueprints, #Gamedev, #Devlog, #Update, #New, #Development Kit, #Coding Resources, #Community, #Discord, #Game Development, #UEHey everyone! I’m excited to announce that I’ve just launched a new Discord server for the Blueprints Forever Kit community! This server is the perfect place for us to connect, share feedback, sug... Continue reading
- December 04, 2024 by Saotekin1#UnrealEngine, #UE5, #BlueprintsForever, #Macros, #New Update, #Devlog, #Gamedev, #Blueprints, #Unreal, #Game, #CoolNEW MACROS! Shake Out : Detects rapid, alternating key presses to trigger an action, allowing the character to break free from a restrictive state. Ideal for scenarios requiring quick, repeated inputs... Continue reading
- November 28, 2024 by Saotekin#BlueprintsForever, #UnrealEngine, #UE5, #Macros, #Devlog, #Gamedev, #New, #UpdateMulti Print String : Prints multiple strings sequentially. Multi Print Text : Prints multiple text entries sequentially. Reversed For Each Loop With Delay : Executes a reversed for-each loop with a de... Continue reading
- November 14, 2024 by Saotekin1#Macros, #Functions, #UE5, #Unreal Engine, #Kit, #Blueprints Forever, #Inputs, #Easy, #New, #Devlog, #New UpdateNew Macros! Score Counter : Track and update the scores effortlessly with the Score Counter macro. This feature allows you to input and adjust scores in real-time, ensuring you never lose track of you... Continue reading
- November 09, 2024 by Saotekin1#Macros, #Unreal Engine, #UE5, #Functions, #Easy, #Useful, #Game Engine, #Code, #Nodes, #New UpdateAdded some cool macros, including those for respawn logic, clock logic, and stamina logic. Also added functions for time conversion, such as converting total seconds into minutes, seconds, and hours... Continue reading
- November 06, 2024 by Saotekin1#Health Regeration, #UE5, #Unreal engine 5, #Helpful Functions, #Helpful Macros, #Cool, #Forever Pack, #Easy to useHealth Regeneration Description: A macro that gradually regenerates a player's health over time until it reaches a specified maximum value. Input: currentHealth : The player's current health. maxHealt... Continue reading
- November 06, 2024 by Saotekin1#Chance Selector, #New Macro, #Blueprint Kit, #Handy, #Unreal Engine, #UE, #New Update, #DevlogChanceSelector The ChanceSelector function takes a mapping of items with their associated probabilities and outputs a randomly selected item based on these probabilities. Input: mapping : A dictionary... Continue reading
- November 04, 2024 by Saotekin1#Unreal Engine, #Game Development, #Blueprints, #Game Design, #Game Assets, #Unreal Engine Blueprints, #Development Kit, #Coding Resources, #Game ProgrammingWe've updated the kit and added detailed descriptions for each node. Check out the enhancements below: Helpful Macros DynamicDelay: A feature-packed delay macro that allows pausing, looping, breaking,... Continue reading