New Update! Some more macros and functions were added
Added some cool macros, including those for respawn logic, clock logic, and stamina logic. Also added functions for time conversion, such as converting total seconds into minutes, seconds, and hours.
Macros
- Stamina Regeneration: Gradually restores a player's stamina over time until it reaches a specified maximum value. This macro ensures that players can recover stamina after performing actions that deplete it, providing a balanced gameplay experience.
- Dialogue Text: Accepts a string array as input, allowing navigation through the dialogue with next and previous options, as well as various custom settings to tailor the dialogue experience.
- Minus 1: Subtracts 1 from an integer and returns the difference.
- Set Clock: This versatile macro functions as both a timer and a stopwatch, allowing you to count up or down using hours, minutes, and seconds as inputs. Perfect for a variety of timing needs in your projects, it ensures accurate time tracking and management. Simply input the desired time for countdown or start the clock for count-up, and the macro will handle the rest until the specified duration is reached.
- Respawn Timer: Simply input the respawn time in seconds, minutes, and hours. Once the timer is complete, you can trigger any events you like, such as respawning items or players. The respawn timer also includes a feature to stop the timer if needed.
Functions
- Convert Hours To Seconds: Converts hours to seconds.
- Convert Seconds To Time: Transforms a total number of seconds into seconds, minutes, and hours.
If you have any suggestions or feedback, please add them in the comments!
Files
ForeverFunctions.zip 343 kB
12 days ago
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Blueprints Forever: An Expanding Collection
Unleashing Unlimited Creativity with Unreal Engine
Status | Released |
Category | Assets |
Author | Saotekin |
Tags | blueprints, coding-resources, development-kit, game-assets, game-development, game-programming, ue5, Unreal Engine, unreal-engine-blueprints, useful |
More posts
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